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Originally Posted by Unknown Rabbit
Can you replicate this? I just went through a series of tests editing all the parameters I could find and was unable to alter the behavior in any way. I suspect that it is indeed a memory thing, and yet I have seen ice SCE's actually moving, albeit on seemingly random occasions, so there must be some set of circumstances that can trigger it...
(Janus: No, there is no workaround.)
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I was working on a race level where activating a trigger zone would open blocks that would make ice freeze some springs. At first the ice ammo fired in one direction. I changed the delay and it fired in the opposite direction. I changed it back and it fired in the first direction again. When I tried doing the same in other locations of the level it wouldn't work. I am fairly sure that I approached the event from the same direction with the same velocity everytime, since in the level where I tested it I've made the flow fitting for just randomly holding run+forward pressed down.
Too bad I removed the event, without thinking much of it, when it wouldn't work properly. It might have had something to do with its location, or its relative location compared to other events/SCE:s (had a few others in the area where I was testing). The numbers I used to fill the delay box was either first 0 then 1, or first 1 then 2. Don't remember.
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Proud noob member of the Cracco Clan.
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