Quote:
Originally Posted by Monolith
Another idea I thought would be cool is to have the game completely vector based. That would give the flexibility similar to 3D, but instead of blocky triangular graphics you'd end up with smooth curvy graphics. Much more suited for a cartoon character. And of course this would be in 2D.
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And vectors are easier to rotate and manipulate, so it would be much more versitile than a raster based engine. I'm all for it.
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