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n0

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n0 is a forum legendn0 is a forum legendn0 is a forum legend

Dec 6, 2006, 11:25 AM
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Wikipedia knows. Try asking it first.

A vector based game would be based on vector graphics, making zoom and rotate functions work "cleanly" without needing a massive ammount of sprites (See JSD). With raster graphics, when you zoom in or rotate, either you would need a sprite for every zoom level/degree of rotation, or it gets all pixalized and weird looking. Vectors don't have that problem.
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