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Originally Posted by Unknown Rabbit
For all I know Neobeo may pop in to say that JCS+ can get around this, but I seem to recall that animated tiles are limited to 64 (or 63?) frames, and I think you can only have 256 animated tiles period, assuming the tileset is small enough to allow you that many. It is of course possible that a level consisting of nothing but cutscene would be simple enough that you could go over the 1023 tile limit without too much danger.
I think the best bet is not to pretend it isn't JJ2. Use multiple scenes, have parallax backgrounds, layers, etc. Each scene can involve trigger scenery so you don't have to worry about animations starting at the wrong times, just the fact that only one speed is available. Lots of animations can be used more than once to conserve space. A full-out entire-scene-changes-every-frame video makes no sense at all.
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Pretty much how I would have discussed this if Violet hadn't already done so. So I'll just reply to this reply instead. No, the J2L format probably does not allow for animations with more than 64 frames (unless I play with some serious buffer overruns). If I'm not wrong, you get 128 animated tiles for 1.23, and 512 for TSF.
And yes, it is an interesting idea which I have considered before, but never to this extent. I may also knock up a proof-of-concept if I can find some cute animation/movieclip to steal from.
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