What Chris was suggesting sounded more along the lines of something temporary. Like, if you build up enough speed, being able to walk across/jump off walls or the ceiling Matrix-style. Or at least like that Half Life 2 level where you were driving the boat through the pipes and could go up the walls and stuff. It's not a bad idea; an appeal of the Jazz games, at least for me, was always how fast and easily you could move around. A lot of 3D games feel slow and mechanical, like you are only moving until you hit something, then you stop and have to move somewhere else. It always feels like there's no inertia, or any of the fun tricks associated with it.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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