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FireSworD

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Joined: Aug 2001

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Mar 22, 2007, 01:38 PM
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Quote:
Originally Posted by Stijn View Post
lol

Woah, I remember screenshots of this dating back to page 1.

If I had to guess, the lights somehow help the player see the objectives clearly. As the main
issue with assault levels is that they tend to be complex by nature, having their objectives easy
to understand so that the levels can be easily played even for first timers has never been
so easy to accomplish.


To DS: Hehe, if you only knew.