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Cpp

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Dec 5, 2001, 07:38 AM
Cpp is offline
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I tried something similar... Created Project Omega which detects kills that way. This was HAAAAAAAAAAAAAAAAAAAAAAAAARD to do! All those lines of code just to eliminate some stupid bugs. But I was thinking wouldn't it be easier if the program detects when somebody joins when this address: 005A53FC (1.23, player 1, for each player you must calculate a new address. I'm pretty sure you know how) is set from 0 to 1. When that player leaves is't set back to 0. So?
I use it alot for my auto-programs.
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