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Radium

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Jul 4, 2007, 10:17 AM
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I like the foreground grass, but it's a little bit strange that it goes flat around where she's standing. If it's supposed to be trampled looking like it's on a path, then the grass near her foot should be laying more sideways, and maybe have a bit of texturing on the ground. If it's just a lack of detail from being farther away, why is the back of the hill textured?

The biggest problem, IMO, is that you still seem to have light affecting each object differently. The background hills are all affected by the yellowish-white light from the sun, but the foreground is lighted by some white light that is behind the viewer and a bit to the left. Like I've said before, having light affect all objects the same way helps tie a drawing together. It's likely that you put the shadow behind her out of habit, but you have to start paying conscious attention to things like that.

The main light source in the drawing is the sun, which would cast a sharp, yellow-white light on her back (since it's a relatively cloudless, happy day), and the secondary source is the light scattered by the clouds and grass, which would illuminate the rest of her so the unlit parts aren't entirely dark. If you want a good read about how light works, I highly reccomend "Digital Lighting and Rendering" by Jeremy Birn. It's about 3D lighting and animation, but it's always nice to understand the mechanics and lingo.

Anyway, other than that I have a few anatomical quarrels. Mainly, you drew way too many lines on things that wouldn't be accented that sharply (cleavage, collarbone, abs). There's no concrete rules associated with when to draw lines and when not to, but when making "toon renderers" for 3D graphics, the general guideline is that bends that are more than 45 degrees get a line. Consider that since she's presumably covered with fur, a lot of things that might be 45 degree bends on humans will be a bit smoothed over.

Instead, try use shading to show details. Something that I like to do is, after I put down the flat colors, move my sketch layer over it (and set it to "multiply" if it's raster). This way I can see everything I marked in the sketch and base my shading off it without necessarily drawing a sharp line.
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