Quote:
Originally Posted by BlurredD
That doesn't mean tileset makers shouldn't at least try though.
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Water uses an array from the background texture's slots so typically it will work in most tilesets. Yet if you look at the example level of Mystic Isles 2 where the water palette is set to a correct gradient it still looks like crap because 8-bit migrates colors horribly.
It's only something you should put an effort into if it's something you want to be used in a set. Kind of reminds me where I critizised Skulg for not making water work in 8-bit mode in her Where Bad Rabbits Go hell-themed tileset. It's not about being lazy or not giving it a try, it's just about being reasonable and conserve your work time. When giving advice that should always be taken into consideration.
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Quote:
Originally Posted by Disguise
*sings*
YOU AND ME BABY ARE NOTHING BUT MAMMALS LA LA LALAL LA LA ON THE DISCOVERY CHANNEL!!!
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