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MoonBlazE

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Aug 6, 2007, 02:43 PM
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Quote:
Originally Posted by BlurredD View Post
That doesn't mean tileset makers shouldn't at least try though.
Water uses an array from the background texture's slots so typically it will work in most tilesets. Yet if you look at the example level of Mystic Isles 2 where the water palette is set to a correct gradient it still looks like crap because 8-bit migrates colors horribly.

It's only something you should put an effort into if it's something you want to be used in a set. Kind of reminds me where I critizised Skulg for not making water work in 8-bit mode in her Where Bad Rabbits Go hell-themed tileset. It's not about being lazy or not giving it a try, it's just about being reasonable and conserve your work time. When giving advice that should always be taken into consideration.
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Quote:
Originally Posted by Disguise View Post
*sings*
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