The Mighty Adventure of Fooruman
Hello, dear reader, and welcome to The Mighty Adventure of Fooruman!
What is this, you ask? The answer isn't really very simple, but here goes.
Many of you are familiar with the awesomeness that is Tales of Uberbob and the various related "sequels." Still more of you are probably familiar with the evilness that is Fooruman. The two things I just mentioned aren't really related (except for the fact that Fooruman is a character in the ToU series).
That brings me to the answer to the original question. This topic is where a new story that YOU control will take place. The story is entitled The Mighty Adventure of Fooruman! It's the kind of story that YOU control. However, there are some limitations. Much like in ToU, don't get overly specific with what you want the characters to do. I'm the author here, and you all are the ignorant readers who help guide the events.
That said, let's begin the game, shall we? See next post for the beginning of the story.
READ THESE RULES.
1.) It's possible to die in this story, but please try not to. Eventually, "party members" will join Fooruman. If they de, the game doesn't end, but if Fooruman dies, that's all she wrote. Fooruman's survival is all that should matter to you when posting.
2.) Don't post something stupid just because you know it's the wrong thing to do.
3.) Fooruman has a list of spells at his disposal that he can use at any time. There's a limit, however; he can only use one spell per 'chapter.' In other words, saying "Have Fooruman use 'spell x'" is fine, but saying "Have Fooruman use spells 'x, y, and z'" is not acceptable. The list of spells is below.
4.) The most important rule of all: I'm in charge. If I say something happened, it happened. If you don't like it, feel free to complain. I will respond personally to all complaints within one millennium.
5.) When I say the word 'chapter' in this topic, I mean one of my posts. For example, the very next post in this topic is chapter one. The next part of the story I post will be chapter two, and so on.
HERE'S THE LIST OF SPELLS FOORUMAN CAN USE. This list can be updated if Fooruman finds a spell-book or does something else that would cause him to learn new abilities. Unless otherwise stated, the effects of a spell last for one turn and can be used again the next turn if necessary.
1.) The infamous 'killer' Foo Spell. Using this will cause Fooruman to summon dynamite and make it explode on the object of your choosing.
2.) The rarely useful 'Die-A-Lect' spell. Using this spell will allow Fooruman to speak any language fluently. However, there's a downside; in order to use this spell, Fooruman must kill someone. It doesn't matter whether it's a party member or an enemy.
3.) The powerful 'meat shield' spell. Using this spell, Fooruman will summon an ally to use as a meat shield. In other words, Fooruman might summon Black Ninja (as an example) and throw him in front of gunfire, causing Fooruman to remain safe and not riddled with bullets. This spell can only be used once per every five chapters. Also, remember that once an ally dies, they're dead permanently unless Fooruman stumbles upon someone who has the skill to revive fallen allies.
4.) Fooruman also possesses the ability to freeze time for everyone but himself (his party members will be frozen, too). This extremely powerful ability can only be used once every ten chapters.
Black Ninja's abilities
1.) Laser cannon - destroys all enemies AND allies (including Fooruman) that are in the same room as Black Ninja. Can only be used once every two chapters.
2.) Revive ally - Black Ninja can use GameHack to revive a fallen ally by modifying their health value. However, the revived ally will not be able to use any of their unique abilities for seven chapters.
Unfooruman's abilities
1.) Examine item - Unfooruman can examine almost any item and explain what it's used for. If he doesn't know, he'll probably just feed you some BS.
2.) Mentos cannon - After being defeated by Mentos in Foo Movie 1, Unfooruman acquired a magical cannon that would let him shoot Mentos (at a blazing fast 157 MPH) at anything he wants. Any enemy that is struck by flying Mentos will be unconscious for two chapters.
3.) Revive ally - Much like Black Ninja, Unfooruman possesses the ability to revive fallen party members. The difference is that Unfooruman probably won't do it unless he gets something out of it. Revived party members can use their unique abilities immediately upon revival.
Last edited by Black Ninja; Oct 16, 2007 at 11:44 AM.
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