0x5A4 - player struct size
0x1AC - socket struct size
These are used as arrays which is why you can simply add the value of the struct size to the address and land in the next one in the array. Max number of players is 32 while max count for sockets is 16. Also, if you check the address that I use to check whether a client is present you'll notice that it's within the player struct address space, not the socket space.
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