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Originally Posted by cooba
Has anything from the Quake level design scene inspired you to get into 3D design? And if so, what in particular?
(just curious)
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Nothing about Quake, but 3D gaming in general. I love level design, and since there's practically no 2D games out there, I have to move onto 3D. The BUILD engine (Duke Nukem 3D, Shadow Warrior, etc.) is arguably the easiest-to-learn 3D engine, and there's still a Duke 3D level design scene. Designing levels for Quake looks plain fun.
Anyway, I take it that the majority of the community wants me to make a single player level (it'll probably be two or three extra large ones, think EvilMike's level pack series). I'll get to work.
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