Quote:
Originally Posted by Jimbob
How about (for some levels) a hard to kill 10 or 15-heart boss at the end as well?
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I think we should work out this concept and make it more feasible by having one more member on the red team than the blue team who has full health and waits at the end of the level to function as a boss on every level.
The player would have other powers as well so they wouldn't get bored waiting for the blue team, but I don't have any real solid concepts at the top of my head.
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