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sedthh

JCF Member

Joined: Nov 2007

Posts: 20

sedthh is doing well so far

Nov 19, 2007, 10:14 AM
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Talking JazzJackrabbit for the Nintendo DS

Hi there!

I was rather surprised that no good platforms have been yet released for the DS (besides contra) so, as a former fan of sonic and jazzrabbit and a proud owner of such handheld, I have decided to 'port' jazz2 to the DS using the paLib c++ libraries.

However, I do not plan on simply copying the game, I want to improve it and fix its bugs, and also make it multiplayer-oriented. I am pretty sure that most of you have played the game SOLDAT, where you can aim and shoot at any direction, with the mouse. I want to implement this in the game among with other expansions (except you will be using the stylus for this).

The platform engine is almost done (I wrote it in java), and ready to be converted to c++, but ofcourse it's only a small part of the whole process in the making - therefor I would like to ask for help on this project:

What I need is:
- the ripped level tiles and sprites of characters
- the sounds and music in either mp3 or mod format (yes mod, not s3m)
- some home made levels + later on I am planning on releasing a level creator, similar to jcf, for mostly multiplayer map creating purposes.

All help is gladly welcome and appreciated.

sedthh

edit1: the engine will most likely use 16*16 tilemaps instead of 32*32 because of the small displays of the DS, but I might write a code that zooms in sometimes, like when you stand still or action takes place nearby you, but this depends entirely on how powerful the hardware is.



ps: in before trolling about 'no good platforms on DS' take that elsewhere