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Originally Posted by Drmoo
Oh the PSP has 32 mb ram so it could run jj2. And the new PSP Slim has 64 mb of ram.
Anyway jj2 WOULD in fact work for NDS. I mean look at Mario 64 and the amount of ram that uses up but yet the textures and sound modules were compressed and able to be loaded in the Nintendo DS. So no doubt JJ2 COULD be built for DS. Would they? Doubtful. I have a DS and so far i have not been very happy with the graphics on the thing. When you're comparing something like Mario Kart to PSP's Twisted Metal: Head On their's no comparison. It's just the DS is cheaper and was better advertised.
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The amount of RAM in the DS is more than enough to create a game similar to what JJ2 is. That isn't the problem. The OP think he can go beyond the limits of the hardware, he's already said way too much and lost his credibility.
He wanted to use MP3's for the music in his game. He wanted people to do the unnecessary grunt work of riping the sprites, etc. He has no previous experience, or even any knowledge of the hardware he claims to want to develop on.
And on a side note, the DS is doing much better than the PSP because of available software and it's unique input options. ;P
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[03:09] Ninjapixie: You make my stomach hurt
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