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Originally Posted by Unknown Rabbit
Anyway, a lot of the comparison between the two screenshots is a bit off because one is inside a cave and the other is outside... here's a shot of something closer, though unfortunately it's the daytime palette.

Moving beyond the fact that my leaves still have tile bugs... notice that they resist the urge to be squared off, and go for more curvy, random shapes. Also there's a lot of variation in the exact leaf tile, though you're good at that in all but the smallest cluster. Also I throw as many tiles as I can pretty much all over the screen in hopes that they'll look good. Jungle makes this easy as the tileset is naturally beautiful - the hanging leafy things that can have DANGER signs on them are good candidates for making anything look more interesting. Then there are also background layers, trees and bushes and things - if possible, use them.
As for the background, it's not so much that it's dark, I think, as blue just doesn't make SENSE there. The skies are red in Jungle Night. Why would they fade to blue? It's a very pretty blue, but it doesn't work in that context.
I'm liking the bottom right corner of your shot. It looks complex, which is good. I'm a little concerned because I know the text sign masking is screwed up, but hopefully you found some way around that.
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When I took the screenshot I noticed the tilebugs too. The background was the first thing I made with this tileset. I had less experience back then. :P
I am using the background trees and bushes, but they only appear when the player is getting near the bottom of the level. I can fix that if it'll make the map look better. The blue background color is somewhat of a problem since the scene is set during mid-day and the sky is red. Maybe I can switch to the daytime palette.
Thanks for your advice, I can use it.
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