Quote:
Originally Posted by n00b
An idea I've had for a few years now and never really got around to designing was making the Robot boss harder by having a constantly shifting arena (somewhat hard to explain) so you have long stretches of time where the boss can't be attacked and you have to deal with other issues like enemies.
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Shoot him with ice and it stops moving, kick him with spaz and he dies in seconds. A shifting arena might make it harder but it won't solve those two problems unless the level is designed in a VERY annoying way.
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