Thread: bosses
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EvilMike

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Joined: Jun 2001

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Mar 15, 2008, 02:39 PM
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Quote:
Originally Posted by n00b View Post
An idea I've had for a few years now and never really got around to designing was making the Robot boss harder by having a constantly shifting arena (somewhat hard to explain) so you have long stretches of time where the boss can't be attacked and you have to deal with other issues like enemies.
Shoot him with ice and it stops moving, kick him with spaz and he dies in seconds. A shifting arena might make it harder but it won't solve those two problems unless the level is designed in a VERY annoying way.