Pits
I figure posting a topic would make more sense than visiting a relatively inactive channel (#JCSTalk). I'm bringing up this topic, as blur brings up the importance of "weaker" players, as it appiles to this subject.
Half-way through the bash, a lot of players were complaining about the pitfall levels, because they have an "illogical" placement, or for whatever mysterious reasons, no one has "done it right". I agree that some pitfall levels do have illogical placement of pits, but should a pit scream out "hey! look! you will die and you will not like it! don't fall in me!" - No, pits are made for players to fall in; if they were so easy to know about, people would not fall in them.
Maybe pits could be placed in ways players only fall in them by means of other players?- That sounds like a good idea, but designing stuff like that can be hard, and ragnarok (I am not allowed to disclose much information) is attempting to do something like that.
This subject is heavily reliant on the weak and the strong. The more experienced (experienced with the level and/or overall skill) players can navigate even the most absurdly placed pits. If the pits are placed more conservatively, players may navigate them with ease, then when they get used to the level, they're pointless. In fact, some players may never get used to them, while others will. Just as Happy Semiconductor and Superconductor only appeal to a certain audience, but that audience is fairly big. The conclusion, respectfully without sounding elitest, is pits will not annoy skilled players. Hence blur's topic above, it seems that players of all classes should be considered, and the only reason I can see for conventional pits being a problem.
Last edited by FireSworD; May 3, 2016 at 05:17 AM.
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