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DoubleGJ

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Joined: Sep 2002

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Apr 13, 2008, 08:32 AM
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@Cpp: That's exactly what I'm talking about. Various Unreal scripts have a possibility to switch to chosen pattern (in UnrealEd, there was a box where you simply entered it's #, I think), so musicians made multiple songs within single modules, where each would start on the first, second, third pattern and so on. These first patterns then skipped to somewhere else in the module to continue with the melody. In Jazz2, when player dies, the music is restarted, but starts playing from the second pattern - this was most likely implemented for a smooth effect, however what wasn't fixed is that any sample that had been playing before death will still play unless it stops itself (no looping) or is muted in any way. I've seen uses of this, but they always forced the player to die (even if without losing a life - CTF base glitch), and I'm thinking of making this seem more natural, and perhaps allow to go back and forth between the melodies or use more than two in a level.
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Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
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Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
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Shadows (album)