Quote:
Originally Posted by Cpp
No no, you misunderstood me there. I dislike the scoring system you're using as a whole. IMO it's too difficult to implement an accurate scoring system of this kind in jj2, specially if it's timer-based. Take it, for an example, if you're playing spaz and someone pushes you into a pit. You fall down straight into it and the opponent gets the roast. However, when playing Jazz, you can easily use the copter to trick the timer and have the score count against you. Also, a level that has very deep pits might give different results than levels with rather shallow pits.
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It's not entirely timer-based. I do additional checks to see if a hit player has landed on a platform. In general, Jazz slowly coptering down won't change the result. Also, I can live with a little inaccuracy if it means more roasts through pits.
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