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n00b

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Joined: May 2004

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Apr 22, 2008, 05:03 PM
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The thing is, the bonus levels in JJ1 make up a minimal portion of the game. The Multiplayer portion of JJ2 has a presence just as large as the Single Player portion, and is made substantially larger when you factor in user-made levels; I believe Stijn said that the ammount of uploaded battle levels alone far outweigh the single player uploads. Now factor into that CTF, Races, Hotels, Treasure, and a host of other custom gametypes and the SP portion of JJ2 looks more like UT2004's single player campaign.

Even if you try to refute this with half-baked logic and unrelated analogies about jobs, you can't deny the fact that the multiplayer portion of JJ2 receives the most attention and you'd have to be a complete and utter idiot to not call it a multiplayer game or to deny the fact that it has a thriving multiplayer scene made up of various subcultures (The hardcore CTF fanatics, Clanwar Afficinados, the Polish etc.) that all play the game throughout the day seven days a week. Plus, I have been loosely keeping track of Quake and JJ2 players on various times of the day and on average, JJ2 had more online players. How is it JJ2, a game you have to audacity to call "Singal Playr Only LOLZ" with no widespread popularity, that sold terribly, beating a game that is considered by many as an important milestone in competitive FPS gaming?

More people would start taking you seriously if you back up what you're saying with cold, hard evidence instead of this baseless, illogical fluff. Of if you actually took part in the Game-related part of the community instead of showing up making claims that barely anyone who actually plays the game agrees with.