Quote:
Originally Posted by BattleSpaz
And also, if the level is missing an tileset, it wouldn't crash whole game? It would be nice to have ingame error and if possible, cycle to next level with working tileset.
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Also, having a check command to see if the next level is alright/corrupt/has a missing tileset/etc like /nalright.
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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