Quote:
Originally Posted by Puffie40
The problem with teams is the fact that unless the group can work together, it can fall apart. this is a good example IMO
Don't get me wrong, there are levelworking groups out there (OLC and XLM are two I know of) but I notice a lot of the levelmakers work solo, so grouping is not very common.
The best thing to do with your levels is get other players to play the level, and listen to their feedback. since the level you mentioned is multiplayer, this is easy: Host it!
If you let other players know that you are the author of the level and are interested in making it better, the regulars of the game won't turn down some time to critique the level.
Also, study other levels of the genre. They have little quirks that can help you design your levels.
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Well, yeah. That`s the main problem... I WANT to host, but apparently I have to open some ports and I did with someone I trust a few years ago. All should be fine, but it`s not. I can`t host anymore, and I don`t think (s)he (yes, I`m NOT making ANYTHING about him/her public here) will want to do this with me again.
So I think hosting is impossible for me. That`s why I want to just post it on the site or make my team critisise it, so then I can know what else to do.
Yeah, teams fall apart. But for a team to fall apart, you`d first need a team to start of with. And those teams usually finish off like, 1 or maybe 3 projects before they fall. And it is precisely THOSE 3 projects that I`m going to wager on.
So, I`m giving it a try, and then I`ll see how it works out.
Shrooblord
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Shrooblord
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