Tales of text and infinate randomness
Since ToU is idle, I thought I would create an adventure simular to the first topic.
Rules of ToU apply here. For convenience, Here is a copy (Slightly modified).
Quote:
Only the author narrates. It’s his story. You just give commands. No using bold, either. It makes it confusing.
GOOD: Walk through the green door.
BAD: Chris walks through the green door.
No deciding the consequences to actions. My story. Not yours.
GOOD: Open the box.
BAD: Open the box and find a gun.
No if/then statements or macros. They make you miss important stuff. Making creative macros to solve puzzles with mass trial and error is cheating.
GOOD: Is the key in the door?
BAD: If there’s a key in the door, open it. Otherwise, find a key then open it.
You can, however, state multiple commands
I.E.: Take the sword and head west. Ask Rob to search the room.
No changing the point of view. It changes on its own.
GOOD: I am not changing the point of view!
BAD: Change POV to someone else!
No doing stuff just to (-) me off.
GOOD: Everyone do something or other logical.
BAD: Everyone line up from north to south.
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Got it? Good! Let's start!
You are standing in the middle of a dark room. You are unsure of your location and who you are. feeling around the infinate blackness, knocking over stuff as you go, you find a knob on the wall and a string dangling from the ceiling near the knob.
Last edited by Puffie40; Mar 11, 2009 at 06:57 AM.
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