Quote:
Originally Posted by CrimiClown
If I am not mistaken, the mask should be ANY colour except RGB 0,0,0 because that is always open/transparent/non-solid. Any other colour will be rendered as mask.
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Oh? Well, when I used for example Gry's tileset-mask extractor, the mask is the transparent color, and blue. I'll try to do that then. Even 0, 0, 1 orso should work, right?
And what about my other problems?
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