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blurredd

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Joined: Nov 2001

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Feb 18, 2009, 11:48 AM
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Quote:
Originally Posted by Daniel zeal View Post
Is it possible to make so the data from the playlog is uploaded to a mysql database after each map?
It's certainly possible, though I have no experience doing this. I would want to redo how logging works so that I can allow different methods of output. In the meanwhile, you may be able to parse the stats from the Playlog as it is.

Quote:
Originally Posted by CelL View Post
With "removing the word roasts" do you mean the playlog won't record roasts for team games anymore tho'?
I meant only removing the word "roasts" from the HUD. There will still be a roasts stat, and it will still indicate the total number of kills a player has with no subtractions.

Quote:
Originally Posted by CelL View Post
Also, any chance the playlog can be made to record treasure games as well? (preferably both players and amount of gems but just a playerlist would be nice) This is also a change purely for JDC reasons as I had some trouble recording during the Ground Force and Treasure events last season.
I actually already started making changes so that Treasure games can be logged, although it probably won't help keep track of where all players place in Ground Force games all that much.

Quote:
Originally Posted by CrimiClown View Post
The proposed HUD is acceptable/good. Maybe you should do something for the colour-blind, though (Maybe something like an "R" or "B")... but even then, until more teams are added, most colour-blind people can see a clear contrast between the darker JJ2 Red and the lighter JJ2 Blue. Adding Yellow or Purple later on will make this a bit more difficult to distinguish.
I'll consider this.

Quote:
Originally Posted by Hunter View Post
Just so I know, will there be some protection against cheaters any soon? I've been told it was easy to prevent people from getting their fire too fast. Could Plus also check which types of weapons are in the current level and automatically kick anyone who uses a gun that is not available in it? The same way with power ups and shields.
I'm actually now more capable of kicking players who use illegal weapons, so expect this type of additional anti-cheat protection sooner than later. Part of the reason I haven't done this sooner is because I usually don't see a lot of cheating when I play online, though this may be because most people know better than to cheat in my server or they only target specific servers.

Quote:
Originally Posted by St. Louis View Post
I think it would be a real nice addition if the amount of scores (and possibly key kills too) could be shown after the roast:fall for each player.
When playing CTF, of course.
Quote:
Originally Posted by Daniel zeal View Post
Or as in some other games (UT) a flagscore add 5 points to the player.
I'm more likely to do what DZ said.

Quote:
Originally Posted by plunK View Post
I completely support this idea, but i hate how all games have the same team one is read, 2 is blue, 3 is green, 4 is gold/yellow, I would forward the idea of being able for the host to choose team colours
I'll consider this, though personally I think it's not worth the effort.

Quote:
Originally Posted by plunK View Post
I would forward the idea of it having a Killseaths:Score, similar to in UT where each gamemode poses different scores, such as 5pts for a CTF(as mentioned above), 3 points per dom point on a node you captured, 2 pts for each kill while at a 1 heart standing (excluding instagib and maxhealth = 1)
I may end up implementing the first two suggestions but not the last one.

Quote:
Originally Posted by Grytolle View Post
It would indeed be rather useless if other players won't show. It would save a lot of space if the graphics didn't need to be saved per frame though
True, though most people have fast connections and more than enough free space on their hard drives these days so it shouldn't matter that much.

Quote:
Originally Posted by St. Louis View Post
Roasts for scores would be absurd. I'd much rather see individual scores (and key kills) calculated for each player next to the roast:fall.
I plan on eventually having additional stats displayed on the screen, but not on the F9 player list as it is. If I ever keep track of key kills, it would be split into separate stats.
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