View Single Post
EvilMike

JCF Member

Joined: Jun 2001

Posts: 3,478

EvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHART

Feb 22, 2009, 03:29 PM
EvilMike is offline
Quote:
Originally Posted by Cpp View Post
Which game types would have this change? All team-based ones I suppose.
It wouldn't make sense for it to be specific to any game type. It would have to be a server setting that can be enabled or disabled, regardless of gametype. It wouldn't make much sense for it to be enabled in non-team modes, but that would be up to the host to decide.

Quote:
Originally Posted by cooba View Post
And 20 seconds of potential wait is too much for a game like JJ2, too.
20 seconds (really 10-20) might be a bit much for some games, but if its in the ini it could just be changed to 7-14 or 5-10 or anything. I could see 10-20 working for a full server domination or assault game. 15 seconds average is a lengthy wait, but some gamemodes just get too crowded, and the tradeoff is that lots of players waiting to respawn means you'll generally live a bit longer anyway, unless you suck.
__________________
Download my JJ2 Episodes! (5 episodes)

Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH)