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Jo Li KMC

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Joined: Sep 2003

Posts: 60

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Mar 7, 2009, 12:16 PM
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* = Updated
** = New

Jazz Jackrabbit 2 Patch 1.25 Suggestions
Bug Fixes
- *PRIORITY* Fix Lori's inability to grab copters.
- Maybe tune the collision detection a little so players don't get stuck in floors/walls/ceilings when going "too fast".
- Give the Rocket Turtle some kind of AI for when it's not following Area IDs, even if it's basic AI a'la the Bee or Sparks enemies.
*- Fix/enable the following power-ups: Fast Feet, Extra Shield Time, Purple Gem (as it is, it's just a Red Gem that's purple), TNT Crate, Rect(angle?) Gems.

Improvements
- Allow upward aiming for Shield-type weapons.
- Either give Lori a higher jump or some way to match the highest jumping heights of Jazz and Spaz, even if it requires more speed. Lori can't access a number of routes Jazz or Spaz can as she is.
- Give Lori her own Fast Fire and Blaster Power-Up graphics.
- Change one of Lori's four colors so you can change her outfit color.
vs.
- Also, vastly edit all of Lori's in-game sprites so Party Mode colors are shown more accurately.
vs.

Possible Additions
*- Devan Shell in Party Mode. He's currently missing pole, hanging, and death animations, but he seems to have everything else. Edit: Nevermind.
- "Rabbit Roaster" Gun: After beating Jazz Jackrabbit 2, Jazz, Spaz, and Lori can use Devan's "Rabbit Roaster" in Single Player mode (except for Home-Cooked Levels, for "imbalance" reasons). It would pack more of a punch than the default Blaster weapon (or Spaz or Lori's default weapons) and comes equipped with built-in Auto Fire, but can't be upgraded like the other weapons, can't be fired faster than normal, and has an "overheat" meter.

Events and Triggers
- Revise the "Hurt" event: Make Hurt events hurt the player on ANY kind of touch as opposed to hurt only when standing on top of/inside a Hurt solid tile. Also, give the Hurt event a new toggle: "Solid". If Solid = 0, the player can fall through the Hurt tile's mask but still be hurt. (Useful for broken electrical conduits, laser beams, etc.) If "Solid = 1", the player can stand on the Hurt tile's mask, but will still be hurt. (Useful for spikes, lava, etc.) Lastly, maybe add a "Hearts" toggle which you can set from 1 to 5.
- Add a "Death On-Touch" event. Self-explanatory. Also, give it the aforementioned fixes of "on any touch" and "Solid" triggers. (Redundant if you can use a "Hurt; Hearts 5" event.)
- "Warp Random" event with a "Minimum" and "Maximum" pair of variables. (For example, if you put it down and set it to Minimum 10, Maximum 15, it will warp you randomly to a "Warp Target" with the IDs 10, 11, 12, 13, 14, or 15.)
**- Fix the "swarm" option randomly working/not working on the Bee Boy event.

That's all I can think of right off-hand. I'm sure I had more, but I can't recall most of them now...
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Last edited by Jo Li KMC; Mar 9, 2009 at 06:52 AM. Reason: General updates.