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Puffie40

JCF Member

Joined: May 2002

Posts: 894

Puffie40 is doing well so far

Mar 19, 2009, 08:18 AM
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OR having the animations in the level adjust if one of them is removed and they're shifted back on the column in the animation box.
I found a way around that is to (Carefully) replace the animation you want to remove with another one you can use.

Being able to move animation tiles (Drag n' drop?) around so they are in sync with each other would be cool though.