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EvilMike

JCF Member

Joined: Jun 2001

Posts: 3,478

EvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHARTEvilMike is OFF DA CHART

Mar 23, 2009, 12:41 PM
EvilMike is offline
Quote:
Originally Posted by cooba View Post
As shown by this post, it's hardly an advantage.
I don't particularly think it's a big advantage either. That's why I chose the word perceived. I do think it's a small advantage though, and that's probably enough to set off some of the more vocal people.

Quote:
Very few levels look uglier in 800x600 - a large factor here are the background layers, which can cause problems in high resolutions if there's some unfortunate use of Tile Height.
The majority of multiplayer levels are fine. It's really single player that I was thinking about, and I should have mentioned that in my post. A number of SP packs like to crop the view so it's "widescreen", and things like cutscenes might look a bit ugly. I know I've made a number of levels where even 1 extra tile of viewing space would make things ugly. Just so you know, this doesn't particularly bother me - I'd just ask people to play in 640x480 and if they didn't, well, it's their fault. Same deal with things like disabling ambient lighting.

MP levels tend to be less prone to this kind of thing, since they rarely use any special tricks.