Quote:
Originally Posted by Troglobite
The new cheat prevention is really cool, but has some flaws. For example, if you switch the gamemode to coop or single player, you obviously keep weapons from one level to the next. But online, the cheat prevention doens;t allow you to use them if the weapons don't exist in the next level.
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I forgot about the whole saving weapons deal, though Single Player should be fine. In the readme, I didn't mention any caveats for Single Player in the April 9th release, but I did for the April 10th release. I purposely allow all players to use weapons attained from JJ cheats, though I could disallow it. I'm likely to change it so that Coop uses similar lax checks as Single Player.
One thing I didn't mention is that if a player gets an illegal weapon during Single Player and the game mode is switched to something else, that player risks getting banned if the weapon is used. I'll probably change this eventually.
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