Quote:
Originally Posted by Vivando
Rather force the player to touch a checkpoint before he can continue. That's what I've done recently at least.
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This is basically impossible in anything but the most linear level, and almost pointless for a feature as minor as the one discussed here. Note that the purple gems idea and the later green/blue/gemrings idea are literally afterthoughts. I make the levels and then when everything else is completely finished, I go "oh this would be a good spot for some hard to get gems". It's just done to amuse players.
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