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Originally Posted by Puffie40
Also, regarding lasers - Can the combo event lasers still work? I know of a couple of ground-force levels that use them, and it would be a shame to lose their function.
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MCE and SCE lasers still work. I only block lasers shot by players.
I've gone out of my way to preserve the broken functionality of MCEs ever since the Carrotade days, though now I have the capability to surpass this system. What's holding me back is 1.) I don't have a clear idea of how to do this that goes beyond cheap hacks with Area ID events and/or help strings, and 2.) I'd much rather replicate the functionality through some sort of new JCS program (though the current JCS+ project isn't showing much progress as far as I can tell) and a new .j2l format.
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Originally Posted by Black Ninja
I feel that I should know this, but does Plus work on the JJ2 demo? If not, might it be wise for us to create a JJ2+ based demo package and release it online?
I am not sure what the legal implications of that would be, but it might be a good way to spark interest in the community.
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As useful as a JJ2+ demo might be, I'm leaning towards it not being worth the effort. I barely want to work on two versions of JJ2 as it is, which is also a constant reminder of how the community is still divided. Making videos and screenshots and posting them outside the JJ2 community would probably be a better investment of time. And then there's the scripting features I intend to add eventually...
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