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Originally Posted by Ragnarok
Is there any chance of pausing respawn times? I know it can be annoying when in 3v3s or whatever, the game is paused, then we all wait for about 40 seconds, and everything's respawned as soon as the person's back, possibly providing an unfair advantage.
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I almost did this, and it's the reason while I created the "/spawnobjects" command. I changed my mind when I considered some people (for example, you) would want to keep the original behavior for respawning objects. Now that I've thought about it, I can have this new behavior when command "/nomovement" is enabled.
Quote:
Originally Posted by Ragnarok
Although I do not care for this change, someone else suggested it and I can imagine others appreciating it too. Is there a way of allowing swaps to enable players to keep their ammo that they may have gathered beforehand? Not all swaps, maybe just a command that can turn the feature on or off?
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I'll consider it, but I'll probably end up making no changes.
Quote:
Originally Posted by Ragnarok
Is there also a way of resetting players' fastfire speed? It may be unfair also if we cycle and someone has full fast fire, especially in say, a race [where they cant die], or levels with fastfires, followed by those without. [though this is really minor and probably isnt such a big deal]
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I have no problem with always resetting fast fire speeds after every level, assuming a lot of people don't reject this idea. It can only be a local fix though. I may do the same with food. I could use feedback for these proposals.
Quote:
Originally Posted by Ragnarok
Another thing, in response to the new change of flag colour messages. Make the "Has captured the flag messages" correspond to your team colour, but the "has lost the flag" in the opposite team colour. So it shows the beneficial stuff in your team colour and the negative stuff in their colour. If possible.
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Maybe.
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