Quote:
Originally Posted by Cpp
May I request a new game type? Rocket arena!
Though I am unsure whether this should be team-based or free for all, but the point is that all pickups (ammo, health, powerups, etc) get removed from the level and all players are given a fixed amount of resources (always random per game). You get only *this* much ammo, now use it in any way you can to eliminate the opposition.
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what if your ammo runs out?
anyway, you brought me on a idea. i saw this from another game, advance mode. it's like deathmatch but you do have weak weapons (blaster) at first. after an amount of kills (which you can configure how much) you get a new weapon. for example you respawn, make 5 kills and die. you can get 1 newer and better weapon when you have the advance amount 5. you for example pick some normal toaster ammo. actually.. the game decides which new ammo /powerups are given. (a randomizer in levels like mulch/malch). if you can break the advance mount twice (10 in this case). then 2 adds are given and you can choose between those 2. (if you guys like seeing getting both then whatever). those 2 adds keeps registered when you play with one of those. and when you die withouth making the amount of kills then instead of adding a weapon some weapon leaves. there could be some reloading place too.
btw, a power up game should be fun too with new pickups. like losing health slowly. or gaining. invisibility, invulnerability (which means u can't be hit). or a boost which makes you go faster. and maybe some teleport too some random position in the map (start positions). when someone shoots you to 1 health. some kind of "safer".
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