I dont know about the global trigger and what you mean with the switch you explain, but for example:
Block (Scenario 12)
Trigger crate/switch/area/anything (12)
When I stomp on the crate the block should be gone and another crate spawns again (if its not an area). Then if I stomp that crate the block should return.
Or there should be two trigger area's that turn it on/off (for all players in multiplayer).
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