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MoonBlazE

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Joined: Jul 2002

Posts: 2,543

MoonBlazE is an asset to this forum

May 25, 2009, 05:32 PM
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Quote:
Originally Posted by BlurredD View Post
Reviews can only be so helpful. I would say beta-testing is still the best option for tileset makers, and the beta-testing team needs to include those who have made quality tilesets before or at the very least know what they are talking about. What could help a lot is some sort of formal public beta-testing procedure on this site, perhaps done by encouraging users to post their unfinished tileset in a separate thread so they can receive opinions and help. I suppose those who wish to help with beta-testing could also suggest and create tiles sort of like what LMAT did.

Also, tilesets in general could use more of the following:
  • Shading and shadows. Putting more effort here can make a good tileset great.
  • Tile variety. For example, three different types of ground and building tiles all with different color schemes. Tube Electric is a good example.
  • Transition tiles. This is especially needed for the sprite layer so that level builders aren't required to sacrifice a background layer for eye candy.
I most certainly agree. I think it might just be helpful for any sets that might come in the future if there were some offical beta-testing support on the main site, where people could upload incomplete work and request beta-testing with some sort of site-related reward for those who beta-test.

If there were an art section on J2Online, hints and guides to creating tilesets such as those tips would definitely be a way to go.
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Originally Posted by Disguise View Post
*sings*
YOU AND ME BABY ARE NOTHING BUT MAMMALS LA LA LALAL LA LA ON THE DISCOVERY CHANNEL!!!

Last edited by MoonBlazE; May 27, 2009 at 06:39 AM.