Level + Tileset Challenge
As we (or most) of us know, a level is pretty much determined by the tileset. Completely in the aspect of eyecandy, but not so much with gameplay. The gameplay is also dependent on the set to some extent. So the idea is for a team of willing participants to design a set specifically for a level. I'm not sure exactly how this is going to work out, considering everyone has varying abilities, and ways they want to do things.
Anyone is welcome to participate; I trust that the ones interested have good judgement, and know how to get along.
I am not really thinking of a complex or realistic drawing style for the set. I am thinking of something simple, yet fun to make and good looking (blade's style for example), but not so cartoony that it feels 'kiddy'. In fact, if we could do something similar to gothic cathedral, or even townhouse, then I'm all for it.
I think it's best to plan out the design of the level first, because it's the level determining the tileset, not the other way around. I think I'll probably organize/lead this challenge, since I already have some idea of what I want to make, and I'm pretty confident in how it should go. If things are still going well, then there's no need for me to do much, and I'll just go along.
There's the benefit of specializing tiles for the level, or the level can be made wholly of specialized tiles.
Thoughts on this? - Anyone interested?
This is not a contest. This is a challenge for a team of people to build a level and its tileset from scratch. This may seem obvious, but some people seem to not get this. o.O
Last edited by FireSworD; Oct 5, 2016 at 10:46 PM.
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