I suppose that's true. Event Theory does attempt to define all the terminology it uses and explain all the technical details from the ground up, but I suppose some people might just like seeing pictures of basic three-event MCEs, even if there's no explanation why certain Event values work and others don't.
oh and so I wrote another one! This one was rather hasty and it probably shows but I think it's pretty interesting. It basically solves the problem FSP and all those things deal with: if you die, you have to collect each and every coin all over again. Remembering Triggers
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