Thread: Event Theory
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plunK

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Joined: Apr 2008

Posts: 514

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Jul 1, 2009, 02:01 PM
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Quote:
Originally Posted by Cpp View Post
I'm not sure, if that article is even worthy to enter JCSref. I mean it's an old piece of junk I wrote when I was still a newbie. It's basically what Wakeman showed me in a level of his back in 2000 (I think) and I summed it up. Flying springs definitely need a closer look and documentation, its just I never really bothered to explore them in detail. The facts that I do remember are four.

1) You have to place the spring on a tile that has the upper line masked.
2) You have to drop a monitor on the spring for it to start flying.
3) You have to approach the spring from above.
4) The spring will always fly diagonally to the upper left direction.
If you make a wall spring map with full speed wind pushing you into the spring, start a multiplayer match, kill player 2 or use k 2 command in
JJ2+. This should cause the spring to fflip on player one and trap him. then use some sortve powerful recoil weapon(RF pu works best)and hop your way out. Flying spring =o!