Quote:
Originally Posted by Cpp
I'm not sure, if that article is even worthy to enter JCSref. I mean it's an old piece of junk I wrote when I was still a newbie. It's basically what Wakeman showed me in a level of his back in 2000 (I think) and I summed it up. Flying springs definitely need a closer look and documentation, its just I never really bothered to explore them in detail. The facts that I do remember are four.
1) You have to place the spring on a tile that has the upper line masked.
2) You have to drop a monitor on the spring for it to start flying.
3) You have to approach the spring from above.
4) The spring will always fly diagonally to the upper left direction.
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If you make a wall spring map with full speed wind pushing you into the spring, start a multiplayer match, kill player 2 or use k 2 command in
JJ2+. This should cause the spring to fflip on player one and trap him. then use some sortve powerful recoil weapon(RF pu works best)and hop your way out. Flying spring =o!
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