Gamemode: Invasion
My newest project is i am working on creating levels for an invasion gamemode here are some basic info:
The basic rules of invasion are: There is a swarm of monsters attacking your map area, and the goal is to survive out each wave. Monsters come in an on and off pattern called waves, each getting consecutivley harder and longer.
There will be 2 major variations: Team based, and Solo.
Team based is where players attack as a team, and as long as 1 person survives the wave, all return to fight the next wave. Team based goal is to survive all 16 waves to see another day
Solo is almosdt opposite to team based. Each person fights off monsters as a team, but its 1 for all. IF you die, theres no respawning, you are out for the rest of the game. The goal is to be the person who can last the longest.
Now with this, I have a few critical questions to ask for this to work effectively, so please post your opinion.
as for enemies, Bolly, Bubba, and Queen will not be useddue to functionality of the project.
1) Boss music 1, or 2
2) How many players should i set the level standards towards?
(my current thought is jdc standard 16)
3) Will you help test whence it gets further along?
|