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blurredd

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Jul 27, 2009, 07:57 PM
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Quote:
Originally Posted by FawFul View Post
as long as i know this gamemode came in an update, it always bothered me.

talking about team LRS or TLRS.

it's the live system. it's very annoying to host this gamemode online, as you have to set a amount of livesperteam, and per player. let's say you have 30 lives per team. that would fit exactly 6 per team with 5 lives each. the problem is, as it's public.. people join and leave. when people join and latejoiners is on.

(turning it off is just as annoying as you have to begin a match together and the people leaving increases more then joining and keep waiting.)

then practically someones or more people's lives decreases to hold the amount of 30. if someone leaves which means lower then 6 people, then you get an awfully big bunch of reserves making the game dure like ages.

what i like to see as a good update is just the normal LRS system implented in TLRS. and then just /reserves that both teams get. that would be easier then typing like thousand commands in 1 match to keep it stable.
I agree that TLRS needs to be fixed. It's something I've been planning on doing for some time now. While I'm not going to get rid of Lives Per Team (which I might rename to Max Team Lives, I'm still undecided), I do want to add a setting--possibly on by default--that makes the lives per team based on the number of players on the team with more players multiplied by Max Lives. I may also make a setting for max lives specifically for TLRS and an additional setting for the number of lives restored players get.

I have no real problem with a lot of players leaving during the middle of the game. It's going to happen since it's a public server, and it's annoying regardless of game mode. That said, the plus side of having excess reserves is that players who join late have a chance of getting lives. There really isn't a point to have Allow Late Joiners off in a public server, especially for TLRS.

I'm not sure what you mean with your "/reserves" idea, so you're going to have to elaborate.
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