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Jerrythabest

JCF Member

Joined: Apr 2005

Posts: 2,602

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Aug 4, 2009, 07:28 AM
Jerrythabest is offline
Quote:
Originally Posted by St. Louis View Post
@Jerry: Settings and commands, and even more so settings and cheats (jjnext being more of a command in itself) are very different.
Settings are things like the low detail on -setting, hardware acceleration etc and how the game works (settings that make the game what it is).
The first can be accessed either from the "Options" in the main menu of the game, or if you have the game in windowed mode, you can find those in the gray bar below the title-bar.
The other 'settings' are stuff like the .ini file and other such files that directly affect the game.
So you could consider the wallclimbing fix a setting if it appeared in the options. Turning that on or off in mid-game would then be 'tampering with settings one couldn't affect before', and having that possibility is not pointless at all.
Quote:
Originally Posted by plunK View Post
wait......robot boss has ice vulnerability?
lol, I didn't know that either. Just tried it.. that's funny. It unfreezes but it won't move.
Quote:
Originally Posted by Unknown Rabbit View Post
For Mike's responses to 1 and 2, both probably true independently, but if you combine the two then you get bosses functioning as ordinary enemies (lower its health to a single-digit number, turn off its bosshood), which sounds pretty cool to me.
Agreed. That sounds really cool
Quote:
Originally Posted by EvilMike View Post
3. Use 1.24 if this bothers you. Everyone has it.
Although it would be a very nice improvement if 1.23 could handle more tiles, I think Mike is right here. Levels using more tiles than 1.23 can currently handle will be incompatible with 1.23- players, just the same as 1.24 levels are incompatible with 1.23. The only pro I could see, is that 1.23+ would be capable of joining 1.24 servers hosting a level with a large tileset/a lot of tiles.
Quote:
Originally Posted by EvilMike View Post
4. I like how lori is an utter failure. I want to see some levels designed specifically for that. I've decided if I ever make another SP pack, the story is going to have multiple characters, and in some (possibly all) levels you'll be forced to play as one of them. A level designed specifically around a character's limitations (and advantages) would be interesting, I think. I've already experimented with this a bit by making a spaz-only level, and I like how it opens up a lot of designs that are impossible otherwise.
I'd play that Sounds fun. Also, the way you are forced to play a certain character allows for an interesting plot where three stories (each starring one of the playable characters) come together in the end. Many other games (and even more movies) do this already. To name just one: Super Smash Bros: Brawl does that pretty well.
Quote:
Originally Posted by EvilMike View Post
5. This isn't really single player specific though. One thing that would be neat is to have the clear water that beta JJ2 had. Lighting worked with that, and it also looked a bit better in my opinion.
Yeah
Quote:
Originally Posted by Grytolle View Post
Scripting language will be awesome for single player^^
YEAH
Quote:
Originally Posted by Vivando View Post
[Sorry, I couldn't resist it.]
Gosh.
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