Quote:
Originally Posted by Troglobite
When fighting a boss, could plus automatically display the health bar of the boss which has been most damaged? Or at least the boss who was hit first. This would be quite nice when playing levels with multiple boss events, especially when only one is actually being fought (Like many levels from Devres)
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I agree
Quote:
Originally Posted by Cpp
It is theoretically possible to collect the level data from a running jj2 process and then dump it to a J2L. The bigger part here is how to edit a level that is being played. One feature this would bring is a live preview of your level i.e. you could construct the level as you play it and debug certain things on the fly. Then when you're satisfied with the changes, dump the J2L to your HDD.
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That would be awesome, i spend more than 60% of the time it takes me to build a map testing various aspects. This could prove useful
Quote:
Originally Posted by Jerrythabest
Would also be cool to host a JCS server  So that others can join to see it (that's a live 'making of'  ) and possibly (after getting permission from the host) help building.
That would be a great start for my never-really-started-but-I-did-make-a-thread-for-it-somewhere-on-this-board 'Lets Make A Level' project. Just cut the level into a few pieces and assign those to the participants. While they are able to design their own stuff inside the assigned area, they can easily link up with the areas around them to improve the level's 'flow'.
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Online grouplevelmaking.......I just see that ending up like Forge in Halo. I think attempting to do a map online as a group, unless its a collab, i dont see many high quality maps coming out of it.
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