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			It's because JJ2 does this: 
	Code: static char maxPlayers = 0;
char c = getchar();
if (c >= '0' && c <= '9') {
	maxPlayers = maxPlayers * 10;	//loss of data since char is too small
	maxPlayers += c - '0';
	if (maxPlayers > 32) {
		maxPlayers = 32;
	}
} When it should be doing something like this:
 
	Code: static char maxPlayers = 0;
char c = getchar();
if (c >= '0' && c <= '9') {
	int tempMaxPlayers = maxPlayers * 10;
	tempMaxPlayers += c - '0';
	if (tempMaxPlayers > 32) {
		tempMaxPlayers = 32;
	}
	maxPlayers = tempMaxPlayers;
} |