Quote:
Originally Posted by Robee
When somebody is dropping carrot, some players see that on the ground, some at the main place (where the carrot event is). I find that annoying when you are trying to get that carrot and suddenly it disappears because somebody is taking that from another place or if you see messages like "nice invisible c". Is possible to fix that?
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While I do find this annoying, I wouldn't consider this to be a big issue. It's also not easy to fix, and even with a fix, there might still be some undesirable results when an object is shot down. So basically don't expect changes any time soon.
Quote:
Originally Posted by Vivando
I've also noticed a bug involving rf-ammo boxes and /spawnobjects command. Whenever I play on a level containing those boxes, and the command gets used, these boxes sooner or later stop spawning for me. While the command hasn't been used yet, they seem to spawn for me normally. I haven't tried myself yet but I guess this doesn't at least happen for hosts, and other players just don't care/don't pay attention to that, although they would have experienced it. Practically this is a very minor bug, and I can very well live with it, but I think it should be noted about anyway.
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It's actually not an issue with the /spawnobjects command. It's related to a glitch where a client or the server stomps an RF ammo crate but it only appears destroyed locally. I could've mentioned this problem existed earlier, but ammo crates were already used less often because of other issues.
Just now I figured out that the problem exists because the unique IDs used in the net code by the server and clients to identify objects aren't truly unique. A true fix won't be simple to make, but it will be done eventually.
Quote:
Originally Posted by Grytolle
if splitscreeners play, and one person idles, both get kicked
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I still like this feature a lot.
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