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Originally Posted by Foly
Second, the idea of map voting is great. You could turn this on and off with something like /mapvoting on/off. However there would be one problem: How could you know wich maps there are on the serverlist? Or can you choose one map from the hosts file?
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How I sayd before when an admin is on server they will know what lvl's are on the list so they would put a number of lvl's on vote(let's say 5 lvl's)
Also when there are no admin's online server will choose some random lvl's and put on vote.(there will be need an command like this .autovotemap on/off)
Quote:
Originally Posted by Foly
Third (im so good at this counting), when you raise the resolution wont you ruin a lot of levels out there?
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I think there will not be such a bad change
Quote:
Originally Posted by Foly
Last, a suggestion for me: What about a score screen at the end of the level instead of the black screen? So you could check the kills/dies/damage to other players/etc when you finished the game. This could be fore like 5-10 seconds and you could be able to turn it on and off (and ofcourse when you press enter you will skip this, else you'll get more problems with it). And for the map voting you could also put a screen with all maps in a list and a screenshot of the whole lvl + name + filename + tileset + music (ok, the screenshot might be a little unwanted). So the voting screen would come after the scoring screen and you would have a limited time too vote.
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I agree with this  is a good idea to have a screen at final of the map to see who is on first place at roast or who is on first place at death's and such on.
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