Quote:
Originally Posted by klemenkin
This is a good idea but wouldnt the server get out of synic if the host doesn't want to skip the scores but a player does.Wouldn't that kick the player?
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I think it wouldn't, as long as the server doesn't wait like 20 seconds or so. Right now, when a level finishes you see this EOL screen with gems and the animation of yourself running out of the screen. It stays there for a few seconds, but you can skip it by pressing Fire. If a client skips it and the server doesn't, the client will wait for the server at the Downloading... screen. I know this quite well because I always start tapping Fire as soon as a level ends. So it would be nice to give that EOL screen a real purpose.
And a note on the ever growing need of high resolution JJ2:
-I'd say allow 800x600 as the maximum resolution for all current levels. Things have advanced way beyond 640x480 by now and most levels should work with it.
-Implement a little user-definable blacklist of levels that are incompatible with resolutions above 640x480. Servers should pass it on to clients to prevent cheaties.
-Define a list of new resolutions that could be used*. Level creators should be able to specify their level's maximum resolution (possibly through an event, which would be much like Battery Check handles water colors in a level, but if it's possible it would be neater to stuff it right into the J2L), which defaults to 800x600. The new resolutions should appear as DirectDraw modes in JJ2+. If technically possible, I'd prefer to eliminate the windowed mode resolution list and make JJ2 a truly resizable application, limited only by the current level's max resolution setting. Otherwise just implement the new resolutions the same way as we've always got the tiny ones.
-Usage of higher resolutions should be turn-on/off-able for the whole server in a server command, dropping back to 640x480.
*Some I could come up with (feel free to add):
Code:
4:3 resolutions:
1280x1024 4:3.2 (slightly more square than the others)
1280x960 4:3
1152x864 4:3
1024x768 4:3
800x600 4:3
768x576 4:3
640x480 4:3
Wide resolutions (16:9 is widest):
1920x1080 16:9 (HD :D)
1680x1050 16:10
1600x1024 16:10.24
1600x1000 16:10
1600x900 16:9
1360x768 16:9.035294118
1280x768 16:9.6
1280x800 16:10
1280x720 16:9
1088x612 16:9
1024x600 16:9.375
960x600 16:10
EDIT: when you think of it... introducing JJ2 to the World of Wide screens could possibly provide very interesting level design possibilities.
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Last edited by Jerrythabest; Aug 25, 2009 at 03:39 PM.
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