So there seems to be this paradox of really good eyecandy and really good gameplay. It seems most levelmakers philosophies on good eyecandy is to spam the level with stuff or make something really big with fancy platform structures. They may look nice and all, but simpler layouts are generally prefered. I couldn't care less to duel or play a game in them just because of the ec spam or the really fancy platforms (I am not refering to platform placement/organization). In fact, I think levels with simple ec can look equally amazing (for example snooze's cloud level). In fact, too much ec used the wrong way can hinder gameplay. There are levels which I consider to be a mess since the tileset usage is mostly random (and the layout suffers bad gameplay from this too), but since the 'overall look' is nice then it's fine  .
I find that making levels with decent use of the tileset while having the freedom to make an interesting design is possible. So is ec spamming worth it or not?
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