What aspect is more important in a level?
Okay, I know this is probably a stupid thread but I wanna see your opinions.
From current uploads and reactions to them, I keep finding it concludable that people look at eyecandy in levels and rate them based on how well their theme works as long as the level doesn't look horribly ugly. On the other hand, I often totally ignore eyecandy nowadays and just see if the level is fun to play and then look for the finer details on what is specifically flawed, like flow, or what is specifically cleverly designed such as small level-tricks that involve clever use of movement or guns.
Some people say eyecandy and gameplay are as important as eachother, some people skew towards one end. What do you think? Would you scrap a gorgeous area just to make it play better, or would you try your best to beautify it even if it hinders gameplay? I'd like to see your opinions with backed up answers.
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